Updated 38 seconds ago

System status.

Real-time platform health, build releases, and detection status. Updated every 60 seconds from our internal monitoring infrastructure.

All systems operational

Undetected for 47 days.

Last detection event: March 18, 2026. Since then we've shipped 12 private builds and survived 4 Vanguard updates.

99.97%
UPTIME (90d)
350/500
SEATS TAKEN
0.1ms
SCAN TIME
v7.0
CURRENT BUILD

Services

Loader / Launcher
Authentication & injection
OPERATIONAL
Aimbot module
Core targeting service
OPERATIONAL
ESP & radar
Visual overlay system
OPERATIONAL
HWID spoofer
Hardware ID masking
OPERATIONAL
Skin unlocker
Local skin injection
OPERATIONAL
License server
Authentication & renewal
OPERATIONAL
Discord bot
Support automation
OPERATIONAL
Update server
Build distribution
OPERATIONAL
Payment gateway
Stripe integration
OPERATIONAL
90-day timeline

Detection history.

Public log of every detection event, downtime period, and Vanguard patch we've shipped through.

90 days ago
Operational Brief downtime Detection event
Today
Build log

What's new.

v7.0
PUBLIC RELEASE May 4, 2026

Trigger flagship rewrite. Five modules (Trigger, GHOST Aim, ESP, HWID, Recoil) all fit in a 530 KB single binary. Major rewrites across capture pipeline, color check, and humanization layer.

  • Added: Ctrl+Shift+H instant hide — works in-game, hides from screen, taskbar, and Alt-Tab
  • Added: SUPPORT tab with Discord and donation buttons
  • Added: DPI-aware reflow when dragging across multi-monitor mismatched-DPI setups
  • Added: Full HSV slider control with live "DETECTED" feedback
  • Improved: AVX2 SIMD color check (8 pixels per CPU instruction · 8x speed-up)
  • Improved: Cached probability distributions — built once, reused forever
  • Improved: Auto-hide watchdog reworked with exact monitor-rect match
  • Removed: All anti-debug code (its presence was itself a detection signal)
  • Removed: All plaintext UI strings — IAT cleaner than most "clean" apps
  • Fixed: V6 hide-then-respawn bug
v6.2
PRIVATE BETA April 21, 2026

Final beta hotfixes before V7 cutover.

  • Improved: DXGI fallback to GDI now seamless and silent
  • Fixed: Edge case where pre-allocated buffer wasn't released on clean shutdown
v6.1
PRIVATE BETA March 30, 2026
  • Added: Encrypted machine-bound config (XOR with HW GUID)
  • Added: 5 MB log auto-rotate cap
  • Improved: Auto-hide watchdog rewrite
v6.0
MAJOR · BETA March 8, 2026

Foundation rewrite — switched to DXGI Desktop Duplication, introduced humanization framework.

  • Added: DXGI capture pipeline (replacing GDI as primary)
  • Added: 4-distribution humanization layer (lognormal, normal, exponential, uniform)
  • Added: Pre-allocated 64 KB scanning buffer · zero allocations in-match
v5.4
PRIVATE BETA February 16, 2026
  • Added: GHOST Aim v3.4 calibration with 4-point Bezier solver
  • Added: HWID Spoofer v4.1 — added Windows install date hash to rotation
  • Improved: ESP renderer FPS stable above 240 on 4K monitors
v5.3
PRIVATE BETA February 2, 2026
  • Added: Recoil Master v2.2 — Outlaw + Marshal scope-sway compensation
  • Fixed: Phantom recoil pattern desync after the January spread tweak
v5.2
January 19, 2026
  • Added: Auto-detect-weapon for Recoil Master (no more hotkey switching)
  • Improved: ESP minimap parsing — Lotus B-site offset corrected
v5.1
January 5, 2026
  • Added: Tactical ESP v2.8 — armor + weapon icon overlay
  • Improved: HWID rotation now also updates DXGI adapter LUID
v5.0
MAJOR December 14, 2025

Multi-module architecture introduced. Single binary now wraps 5 modules (trigger, GHOST aim, ESP, HWID, recoil).

  • Added: Module loader system with on-demand initialization
  • Added: Per-module hotkey system with conflict detection
  • Improved: Single-binary architecture — no more separate EXEs
v4.6
November 22, 2025
  • Improved: HWID v4.0 user-mode rotation finalized — no kernel touches
  • Fixed: GHOST Aim Bezier control-point seed sometimes repeated within a match
v4.5
November 3, 2025
  • Added: HWID Spoofer v4 (registry-only mode for sandboxed Windows installs)
  • Improved: Trigger pre-allocated buffer reduced from 128 KB to 64 KB
v4.0
MAJOR October 1, 2025

Anti-detection rewrite. Removed all anti-debug code, encrypted UI strings, randomized window/class names.

  • Removed: All anti-debug code (its presence was itself a detection signal)
  • Added: XOR-encrypted UI strings + random window class on every launch
  • Added: Generic resource block ("Display Calibration Helper")
v3.5
August 18, 2025
  • Added: GHOST Aim — first public release of the human-like aimbot
  • Improved: Trigger reaction reduced from 0.4 ms to 0.15 ms
v3.0
MAJOR June 30, 2025

DXGI Desktop Duplication switch. AVX2 SIMD color check. Cached probability distributions.

  • Added: DXGI capture pipeline (replacing GDI as primary)
  • Added: AVX2 SIMD color matching (8 pixels per CPU instruction)
  • Added: 4-distribution humanization layer (lognormal · normal · exp · uniform)
  • Improved: 12x faster color check vs v2.x
v2.4
May 12, 2025
  • Added: Recoil Master v1.0 — Vandal + Phantom + Spectre patterns
  • Fixed: Trigger missed on certain colorblind outline settings
v2.0
MAJOR March 8, 2025

First HSV color-range model (replacing V1's RGB exact-match). Tactical ESP added in MVP form.

  • Added: HSV color sliders with live "DETECTED" indicator
  • Added: Tactical ESP v1 (player boxes, health bars only)
v1.3
January 24, 2025
  • Improved: GDI capture region halved (250×250 → 125×125 px around crosshair)
  • Fixed: Crash on Windows 10 22H2 with virtualization-based security
v1.0
FOUNDATION November 7, 2024

First internal alpha. RGB exact-match color check, GDI screen capture, single-shot triggerbot. Founders' "proof it works" build.

  • Added: RGB color match within ±5 tolerance
  • Added: GDI BitBlt screen capture (250×250 px crosshair ROI)
  • Added: Single-fire trigger via SendInput