v7.0 · public release · may 4 2026

One module.
Engineered to disappear.

The Valohax product is the V7 trigger. Other modules ship when they can pass the same anti-detection bar. Below: every spec and switch in the live tool.

Module 01 · live

Trigger V7

A pixel-color triggerbot that watches a tiny region around your crosshair. When the enemy outline color appears under your reticle and you're holding your trigger key, V7 fires a click — in roughly 0.08 ms.

HSV color detection · full slider control
Default yellow (protanopia) preset matches Valorant's most common outline color. Switch to red, purple, neon, or any custom HSV range with live "DETECTED" feedback.
HOLD or TOGGLE mode · any key
Default trigger key is Left Alt. Bind any keyboard key or mouse button. Choose hold-to-fire or one-tap toggle.
Adjustable FOV · 1° to 30°
Tighten the scan ROI to a 1° dot for sniper precision, widen for spray weapons. Cooldown clamp prevents 1000-clicks-per-second runaway.
DXGI capture · GDI fallback
Same screen-capture path as OBS Studio. If your setup blocks DXGI (RDP, dGPU bypass), V7 silently drops to GDI — about 0.5 ms slower, still way under one frame.
DispCalHelper.exe
v7.0 · TRIGGER tab
SCAN
0.08ms
FPS
240
HITS
87
FOV (degrees) 8.5°
HSV · H 50–60
MODE HOLD · LEFT ALT
CAPTURE METHOD DXGI
Module 02 · live

AI human-feel.

0.1 ms is too fast to ship raw. Every shot is delayed by a probability-distribution mix that mimics real human reaction noise. The HUMAN tab exposes 11 separate parameters so you can tune your "personality."

  • Burst limit — caps consecutive clicks before a forced pause
  • Gap base / jitter / floor — between-shot timing band
  • Scatter % — random ± offset on every parameter
  • Lognormal μ & σ — reaction-spike shape
  • Press duration · normal dist. — 80 ms ± 25 ms click hold
  • Double-click chance — occasional human re-fire
  • Drift · refractory phases · hesitation — micro-fatigue modeling
Click timeline · 6 consecutive shots
+0ms
enemy detected
+87ms
human delay · 87 ms (lognormal)
+87ms
click · 81 ms duration
+912ms
enemy detected
+1083ms
human delay · 171 ms (drift)
+1083ms
click · 76 ms duration
+2244ms
enemy detected
+2244ms
refractory phase · skipped
+3691ms
enemy detected
+3819ms
human delay · 128 ms
+3819ms
click · 92 ms duration
Each delay sampled from independent distributions. No two clicks are identical. Ban-detection ML pattern-matchers can't lock on.
Module 03 · live

Stupidly fast.

V7 finishes one full scan-and-decide cycle in roughly 1% of one frame at 60 Hz.

Screen capture
0.03–0.10 ms
Small ROI around crosshair via DXGI Desktop Duplication
Pixel format → HSV
0.02–0.05 ms
AVX2 SIMD · 8 pixels per CPU instruction
Color range check
0.01–0.05 ms
Branchless · vectorized · cache-resident
Click dispatch
< 0.01 ms
Direct event injection · no SendInput
Total scan + decision
~ 0.05–0.20 ms
5% of one frame at 240 Hz
Resource use
CPU idle   ~0.1%
CPU firing ~1.5–3% of one core
RAM        ~12–14 MB
EXE        ~207 KB
FPS impact ZERO
Network    0 B/s
Compiler beast mode
/O2   /arch:AVX2   /GL   /LTCG   /fp:fast   /GR-   /OPT:REF   /OPT:ICF

RTTI off (class names stripped from binary). Dead code eliminated. Duplicate functions merged. Pre-allocated 64 KB buffer reused for every match — zero allocations during gameplay, no GC stutter.

Module 04 · live

Anti-detection
by design.

Every line is here for a reason. The complete stealth checklist:

Things V7 does not do
  • No driver, no kernel module, no signed cert
  • No DLL injection, no process attach
  • No memory read or write of Valorant
  • No file changes to Valorant
  • No global keyboard hooks
  • No SendInput / keybd_event / mouse_event
  • No RegisterHotKey calls
  • No GetWindowTextW on the foreground window
  • No anti-debug code (its presence is itself a signal)
  • No background services, no scheduled tasks
  • No internet connection, ever (0 B/s)
Things V7 does to hide
  • WS_EX_TOOLWINDOW · invisible to Alt-Tab and taskbar
  • Random window title every launch
  • Random window class name every launch
  • Resource block: "Display Calibration Helper"
  • Filename: DispCalHelper.exe / DispCalSvc.exe
  • All UI strings XOR-encrypted in the binary
  • Ctrl+Shift+H instant hide hotkey
  • Encrypted machine-bound config (XOR with HW GUID)
  • Auto-rotating 5 MB log cap
  • Capped at 500 active seats globally — by design
  • Clean shutdown · no ghost process in Task Manager
Honest disclosure

V7 is dramatically safer than most external tools, but no external tool is 100% safe against any anti-cheat. Use it on an account you can afford to lose. Don't headshot every enemy. The humanization in the HUMAN tab exists for a reason — leave it on.

Roadmap · ship slow, ship safe

Coming soon.

Every Lifetime member gets all of these as they ship — automatically delivered through the loader.

SOON · Q3 2026

Aimlock

Pixel-based aim assistance. Uses the same DXGI capture pipeline, the same color-detection, the same human-feel system.

SOON · Q4 2026

Tactical ESP

Pixel-based ESP via scoreboard parsing. Still no game memory. Still no DLL.

SOON · Q4 2026

Recoil Master

Per-weapon spray pattern correction delivered through the humanized input layer.

PLANNED · 2027

External Radar

Second-monitor radar reconstructed from minimap pixels.

PLANNED · 2027

Movement Mastery

Bhop, jump-peek, silent walk via fully humanized macros.

PLANNED · 2027

Skin Unlocker

Local-only premium skin previews. Account-isolated approach in research.

PLANNED · 2027+

HWID Spoofer

Full kernel-level HW ID rotation. Won't ship until we have a no-driver implementation.

PLANNED · TBD

Cross-game support

Same engine, different HSV presets. CS2, Apex, Marvel Rivals are on the bench.

Reserve a seat.

350 of 500 taken. 14-day money-back guarantee.

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