v7.0 · five live modules · 530 KB

Five modules.
One binary.

Every Valohax module reads pixels, never memory. No DLL injection. No driver. No kernel calls. Below: every spec and switch in every live module.

Module 01 · live

Trigger V7

A pixel-color triggerbot that watches a tiny region around your crosshair. When the enemy outline color appears under your reticle and you're holding your trigger key, V7 fires a click — in roughly 0.1 ms.

HSV color detection · full slider control
Default yellow (protanopia) preset matches Valorant's most common outline color. Switch to red, purple, neon, or any custom HSV range with live "DETECTED" feedback.
HOLD or TOGGLE mode · any key
Default trigger key is Left Alt. Bind any keyboard key or mouse button. Choose hold-to-fire or one-tap toggle.
Adjustable FOV · 1° to 30°
Tighten the scan ROI to a 1° dot for sniper precision, widen for spray weapons. Cooldown clamp prevents 1000-clicks-per-second runaway.
DXGI capture · GDI fallback
Same screen-capture path as OBS Studio. If your setup blocks DXGI (RDP, dGPU bypass), V7 silently drops to GDI — about 0.5 ms slower, still way under one frame.
DispCalHelper.exe
v7.0 · TRIGGER tab
SCAN
0.1ms
FPS
240
HITS
87
FOV (degrees) 8.5°
HSV · H 50–60
MODE HOLD · LEFT ALT
CAPTURE METHOD DXGI
Module 02 · live · v3.4

GHOST Aim.

A human-like aimbot. Doesn't snap. Doesn't overshoot. Doesn't ever flick at superhuman speed. GHOST's mouse path is generated by a Bezier curve solver tuned per-shot, then layered with the same humanization stack the trigger uses.

Bezier-curve mouse paths
Every aim adjustment travels along a uniquely-generated curve with 4 control points. No two paths are identical, even on the same target twice.
Smoothing 0.0 → 1.0 · 0.01 step
From hyper-aggressive (0.05) to invisible (0.95). The default 0.6 looks like a tilted top-frag day.
Per-weapon FOV & bone targets
Vandal: head, 8°. Phantom: chest, 12°. Operator: smart-priority, 5°. Save profiles per weapon.
Visibility check (optional)
Refuses to lock onto enemies behind walls. Pass replay scrutiny — even when the spectator squints.
GHOST · ACTIVE
PATH MS
142
SMOOTHING
0.62
BONE
HEAD
JETT [100]
SAGE [56]
SOVA [Y]
RADAR · ASCENT
Module 03 · live · v2.8

Tactical ESP.

Fully reconstructed from pixels — Valohax ESP never reads game memory. The renderer parses minimap dots, scoreboard rows, and HUD ability indicators to build a true-to-game world view.

  • Player boxes with health bars, armor, weapon icon
  • Skeleton ESP — wireframe outline reconstructed from minimap dots
  • Ability tracking — remaining charges and cooldowns
  • Spike status — defuse timer, location, carrier highlight
  • Color presets — high-contrast, colorblind, ranked, deathmatch
  • All 10 maps calibrated · auto-detects which map you're on
Module 04 · live · v4.1

HWID Spoofer.

A user-mode hardware ID spoofer. No driver. No kernel module. Bring banned accounts back from the dead by rotating the 12 identifiers Vanguard tracks.

SPOOFED
Motherboard serial
SPOOFED
CPU + chipset ID
SPOOFED
Disk & volume serial
SPOOFED
MAC address (all NICs)
SPOOFED
SMBIOS UUID
SPOOFED
Machine GUID (registry)
SPOOFED
GPU PCI / DXGI adapter LUID
SPOOFED
Windows install date hash

Persistent or temporary mode (revert on restart). Compatible with all major motherboard brands and both Intel + AMD. Included free with Pro and Lifetime.

Before / After spoof
BEFORE (banned)
MB: SN-MX84-9913
CPU: BFEBFBFF000A06...
DISK: WD-WCC4N7HD...
MAC: D8:5E:D3:F2:C1:88
UUID: 7B5A3...
AFTER (spoofed)
MB: SN-AX21-4471
CPU: BFEBFBFF000B12...
DISK: SAM-S91A2J0K...
MAC: A4:B1:E1:09:55:30
UUID: F2D8C...
All rotations happen at the user-mode API layer. Vanguard's anti-cheat sees a "new machine" without a single kernel call from us.
Per-weapon profiles · 18 supported
VANDAL
100%
25-shot pattern
PHANTOM
100%
30-shot pattern
SPECTRE
100%
30-shot pattern
BULLDOG
100%
3-burst calibrated
Plus: Guardian, Stinger, Ares, Odin, Marshal, Sheriff, Frenzy, Ghost, Classic, Shorty, Judge, Bucky, Operator (recoil-corrected scope sway), Outlaw.
VANDAL · 25-SHOT MUZZLE PATH
Module 05 · live · v2.2

Recoil Master.

Pre-mapped recoil patterns for every Valorant weapon, captured at 240 fps with sub-pixel precision. Spray like a pro from your first match.

  • 100% accurate spray patterns recorded from real matches
  • Adjustable strength 0–100% per weapon
  • Auto-detect weapon from inventory pixel state — no manual switch
  • Manual override on full-auto sprays for precise mid-spray correction
  • Updated within 24h of any meta or recoil-pattern change in patches
  • 18 weapons · including Outlaw and Marshal scope sway
Shared system · live

AI human-feel.

0.1 ms is too fast to ship raw. Every shot is delayed by a probability-distribution mix that mimics real human reaction noise. The HUMAN tab exposes 11 separate parameters so you can tune your "personality."

  • Burst limit — caps consecutive clicks before a forced pause
  • Gap base / jitter / floor — between-shot timing band
  • Scatter % — random ± offset on every parameter
  • Lognormal μ & σ — reaction-spike shape
  • Press duration · normal dist. — 80 ms ± 25 ms click hold
  • Double-click chance — occasional human re-fire
  • Drift · refractory phases · hesitation — micro-fatigue modeling
Click timeline · 6 consecutive shots
+0ms
enemy detected
+87ms
human delay · 87 ms (lognormal)
+87ms
click · 81 ms duration
+912ms
enemy detected
+1083ms
human delay · 171 ms (drift)
+1083ms
click · 76 ms duration
+2244ms
enemy detected
+2244ms
refractory phase · skipped
+3691ms
enemy detected
+3819ms
human delay · 128 ms
+3819ms
click · 92 ms duration
Each delay sampled from independent distributions. No two clicks are identical. Ban-detection ML pattern-matchers can't lock on.
Performance · all modules

Stupidly fast.

V7 finishes one full scan-and-decide cycle in roughly 1% of one frame at 60 Hz.

Screen capture
0.03–0.10 ms
Small ROI around crosshair via DXGI Desktop Duplication
Pixel format → HSV
0.02–0.05 ms
AVX2 SIMD · 8 pixels per CPU instruction
Color range check
0.01–0.05 ms
Branchless · vectorized · cache-resident
Click dispatch
< 0.01 ms
Direct event injection · no SendInput
Total scan + decision
~ 0.05–0.20 ms
5% of one frame at 240 Hz
Resource use
CPU idle   ~0.1%
CPU firing ~1.5–3% of one core
RAM        ~32–48 MB
EXE        ~530 KB
FPS impact ZERO
Network    0 B/s
Compiler beast mode
/O2   /arch:AVX2   /GL   /LTCG   /fp:fast   /GR-   /OPT:REF   /OPT:ICF

RTTI off (class names stripped from binary). Dead code eliminated. Duplicate functions merged. Pre-allocated 64 KB buffer reused for every match — zero allocations during gameplay, no GC stutter.

Stealth stack · all modules

Anti-detection
by design.

Every line is here for a reason. The complete stealth checklist:

Things V7 does not do
  • No driver, no kernel module, no signed cert
  • No DLL injection, no process attach
  • No memory read or write of Valorant
  • No file changes to Valorant
  • No global keyboard hooks
  • No SendInput / keybd_event / mouse_event
  • No RegisterHotKey calls
  • No GetWindowTextW on the foreground window
  • No anti-debug code (its presence is itself a signal)
  • No background services, no scheduled tasks
  • No internet connection, ever (0 B/s)
Things V7 does to hide
  • WS_EX_TOOLWINDOW · invisible to Alt-Tab and taskbar
  • Random window title every launch
  • Random window class name every launch
  • Resource block: "Display Calibration Helper"
  • Filename: DispCalHelper.exe / DispCalSvc.exe
  • All UI strings XOR-encrypted in the binary
  • Ctrl+Shift+H instant hide hotkey
  • Encrypted machine-bound config (XOR with HW GUID)
  • Auto-rotating 5 MB log cap
  • Capped at 500 active seats globally — by design
  • Clean shutdown · no ghost process in Task Manager
Honest disclosure

V7 is dramatically safer than most external tools, but no external tool is 100% safe against any anti-cheat. Use it on an account you can afford to lose. Don't headshot every enemy. The humanization in the HUMAN tab exists for a reason — leave it on.

Roadmap · ship slow, ship safe

Coming next.

Five modules already live. Lifetime members get every future module as it ships — automatically delivered through the loader.

SOON · Q3 2026

External Radar

Second-monitor radar reconstructed from minimap pixel parsing. Spike status, ult charges, ability cooldowns at a glance.

SOON · Q4 2026

Movement Mastery

Bunnyhop, jump-peek, fast plant, and silent walk via fully humanized macros — 0 detections in private testing so far.

SOON · Q4 2026

Skin Unlocker

Local-only access to every premium skin, gun-buddy, and player card. Account-isolated approach in final QA.

PLANNED · 2027

Cross-game · CS2

Same engine, different HSV presets. CS2 ships first because the pixel pipeline ports directly.

PLANNED · 2027

Cross-game · Apex

Apex Legends port targeting EAC's user-mode surface only.

PLANNED · 2027

Cross-game · Marvel Rivals

Marvel Rivals support — once their anti-cheat ships in production form.

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